|Name: TIM LEBBON
On the web: www.timlebbon.net
On Twitter: @timlebbon
I love world building. A few years ago I wrote a series of fantasy novels for Bantam in the USA, and also a couple for Orbit in the UK. Four of these––the Noreela novels––all took place in the same alternate world, and so the world I created grew and expanded with each novel, histories filling out, landscapes becoming more real, religions and politics more complex. When I then wrote two standalone fantasy novels (Echo City and The Heretic Land) I was faced once again with creating whole new worlds with magical systems, politics, backgrounds … and it got a bit exhausting.
Deals came and went, my interests shifted, and most of my recent work has been set in our world. But that doesn’t mean that the world building is any less important. Easier? Perhaps. Or perhaps not.
Relics is set in contemporary London. Instantly the reader knows the setting, might very well have been there, and so the solid foundation of my world is set. Unlike my alternate world fantasy novels I didn’t have to build the world from the ground up (and down).
But in reality every fantastical novel or story––Earthbound or not––is set in an alternate world.
Check out The Walking Dead. It’s set in a world where zombies don’t exist … in folklore or fiction. No one in that show uses the word ‘zombie’, so it’s based in a world a few stops around the multiverse wheel from our own.
So the London of Relics isn’t quite the London we all know, and building that world was a lot of fun. The human part of the Relics London is pretty much as we know it. It’s the world of the Kin––those mythological creatures that used to exist many years ago during The Time––that I have to introduce, carefully constructing a system that allows them to exist within and beneath the human world of London that most readers will recognise.
They needed somewhere to exist. Let’s face it, if you see a satyr on the 14:22 from Paddington, you’d probably remember. Or would you? London’s a wild, wacky place, and as in any big city like this, eyes rarely meet, conversation with strangers is rarely entered into. By their very nature the Kin are covert, so their homes are either underground or hidden away in plain sight. They have a system of communications and warnings in case they’re spotted.
More than the here and now, the Kin needed a history and a wider mythology. For me this is the most effective part of world building––not the obvious, overt facets of a new world, but the hidden things only hinted at. The wider world, one that we don’t perhaps touch or use that much, but whose existence gives our story a much more rounded, realistic feel.
One of my favourite recent movies for world building is John Wick (and its brilliant sequel). It’s ultra-real, a contemporary story with a clever, whole new world interwoven into and through our own. What makes it so effective is the hints at a wider, deeper history, some of which we see a little of, most of which is implied or mentioned in a line or two. The sense of wide and deep history in those movies is exquisite, and that’s the effect I was aiming for with Relics.
This is our world. But it’s one in which a fallen angel can live in the tower block next door.